The OpenGL extensions guide by Eric Lengyel

The OpenGL extensions guide by Eric Lengyel soon to be available at the outstanding BookLovers of Bath web site!

Published: Hingham: Charles River Media, 2003, Hardback.

From the cover: OpenGL is the premier environment for developing 2D and 3D graphics and game applications. The interface has been the choice of game programmers, mainly because of its cross-platform operability, but also because it is constantly evolving to keep pace with hardware advances in the form of extensions. Until now, the game industry was lacking one single, concise reference to help make sense of the dozens of extensions available.

The OpenGL Extensions Guide provides this much needed resource and concentrates specifically on the extensions most important to developing modern 3D games. The book is laid out in an intuitive fashion, discussing groups of extensions that modify or augment similar components of the base OpenGL architecture. In addition, the text focuses mainly on operational and implementation issues, discussing the underlying mathematics of an extension only when it is critical to understanding that extensions functionality.

Near Fine.

Pictorial boards. [XIII] 670 pages. Index. 9½” x 7½”.

Of course, if you don’t like this one, may I coax you into my lair with further offerings of appealing books hither or maybe further, hand picked, books in my Computing catalogue?

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